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Shakespeare Essay

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Effects of Video Games oh Pro-social Behavior
In an article, “Failure to Demonstrate That Playing Violent Video Games Diminishes Pro-social Behavior” by Tear and Mark, the impact of video games on pro-social behavior is investigated to understand their effects on public policy. It this experimental study, bout 120 players who are also students played three kinds of games. The four games used in the study were Grand Theft Auto (IV), Black Ops (Call of Duty sequel), World of Zoo, and Portal all representing antisocial, violent, pro-social, and non-violent categories respectively (Tear and Mark 2). The study found that all these kinds of games impact human behavior towards aggressiveness and violence even to strangers (Tear and Mark 6) who portray unfriendly but harmless behavior.
The article’s findings support the class modules on social influence on early childhood behavior. As learned in the class, exposure to the environment has significant impacts on society through the mechanisms detailed in social theory. Specifically, it alters one’s attitude and behaviors that are in line with the conditions they support (Anderson and Brad 6). Therefore, gamers learn new behaviors, values, and beliefs that can influence their day-to-day lives. Somehow, the findings explain the way an oppressive alcoholic father who may steer the interests and behaviors of children towards delinquency.
Also, the study is in line with the class discussion on effects of media and other technologies on human behavior.

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Specifically, human behavior, both in early years and as adults is subject to the facets of technology one interacts with at home. It is for this reason that media and business organization develops ads with ideas and messages aimed at altering consumers’ behavior.
In brief, the study by Tear and Mark has findings and discussions that support this semesters class discussion. It proves the principles of social theories that explain human behavior behind the increased advertising and consumerism. By reading and understanding this study and class modules, it is easy to plan and develop a comprehensible study that investigates a root of a behavioural problem in the society from a form of entertainment during early development
Works Cited
Anderson, Craig A., and Brad J. Bushman. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature. Psychological Science 12.5 (2001): 353-359. Web. 20 June 2018.
Tear, Morgan J. and Mark Nielsen. “Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior.” Plos ONE, vol. 8, no. 7, July 2013, pp. 1-7. EBSCOhost, doi:10.1371/journal.pone.0068382. Retrieved from http://web.b.ebscohost.com/ehost/detail/detail?vid=0&sid=51681c59-97c8-4180-98fd-1dc162c0530b%40sessionmgr120&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=89627328&db=aph

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