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Video Games In Childhood As A Source Of Violence

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Video games in childhood as a source of violence

Introduction.

Despite the existence of sufficient knowledge and research on the subject, there are opinions that contradict themselves. While some ensure that childhood video games are a source of violence, another emphasizes.

According to information from the American Academy of Child and Adolescent Psychiatry, playing video games has become a popular activity for people of all ages. Thus, many children and adolescents dedicate a huge amount of time playing them.

Developing.

According to researchers from that same scientific society, some games connect with the Internet, which allows children and adolescents to play online with adults and unknown pairs. Along the same lines and, while some games have educational content, most of these popular games emphasize negative topics and promote:

  • killing people or animals
  • The use and abuse of drugs and alcohol
  • criminal behavior, lack of respect for authority and laws
  • sexual exploitation and violence against women
  • racial, sexual and gender stereotypes
  • the use of indecent words, obscenities and obscene gestures.

Faced with the above, some video games can be highlighted can facilitate learning and contribute to solving problems as well as in the achievement of motor skills. There is both concern about the effect that violent video games have on young people who play them in excess.

Wait! Video Games In Childhood As A Source Of Violence paper is just an example!

Data to consider: the studies of children exposed to violence – as highlighted in the American Academy of Child and Adolescent Psychiatry, have shown that they can: be "immune" or insensitive to the horror of violence, imitate the violence they seeand demonstrate more aggressive behavior due to greater exposure to violence.

Some children accept violence as a way of managing problems. Studies have also shown that the more realistic and repeated the exposure to violence, the greater the impact on children. In addition, children with emotional, behavioral and learning problems can be more affected by violent images.

At the same time, Carlos Brenes Peralta and collaborators emphasize that;At present, there is a neat research on aggression and use of video games. Several studies suggest that a majority of video game players prefer games in which violent content constitutes an essential component.

Likewise, among the conclusions of the study carried out by Brenes Peralta and his team, it is pointed out that it is importantWhile others encourage more lonely interaction between player and technology.

Time of exposure to screens: it is important not to lose sight of the initial question about whether the use of video games in childhood: is it a source of violence? Since finding the correct answers is essential;However, we must not neglect the advised time that the different scientific societies establish for the daily use of the screens.

conclusion.

It is not a minor task to know the content of video games and to what extent they may or may not be harmful to take into account, particularly for adolescents the use of video games can represent a socialization factor or at the same time an accompaniment in solitude,although it sounds contradictory. Without intrusive, parents must respectfully supervise the contents to which their children are exposed. It is especially recommended to be updated and know the advances and news in the subject, since the information always, but even more in this instance it is fundamental.   

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